In 2004 a game called World of Warcraft was created by RTS freaks Blizzard entertainment makers of starcraft and the warcraft series, Real-Time Stratagy games, that focused less on infastructure and more on fighting. When they announced to the world and by world I mean hordes of South Koreans (Blizzard Entertainments surprising large demographic), many people where baffled at the thought of another MMORPG that bore a similar resemblance Everquest, a huge MMO that had a much larger fanbase then any MMO on the market, they basically dominated.
While many people laughed at them they kept going, and once the game was released!!!!!!.......serve
The thing about MMORPGs is that you have to think about the player, a player wants to fight, wants to learn, and has to have something that keeps them going, otherwise they stop. WoW understood this, so as soon as you logged in you where given an introduction movie, they never told you the controls or held your hand, you where in the world and its up to YOU to figure it out, while you killed animals for practice, you went on quests, and sometimes you teamed up and fought with other people. The thing that makes people come back is the feeling of "I want to explore, I want to travel, Im this close!!".
So are the WoW freaks addicted yes, but Bilizzard Entertainment understood how to think more of the player than themselves something very hard for big money corporations to understand
This entry was posted
on Sunday, April 6, 2008
at 11:52 AM
and is filed under
addictions,
fr33kkast,
World of Warcraft,
WOW
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